Welcome!

I am pleased by your visit on my site and your interest in my person. With this site I want to take the chance to show a little
more about me as a professional and some more references as an extension to my application documents.

I would be very pleased to hear from you!


Axel Linder

Since my education as a photographer I work in an interdisciplinary environment between media and technology but also computer science and classical engineering. The interconnection of those disciplines I consider an interesting challenge and an opportunity to concentrate on new subjects. Nevertheless I emphasize on focused treatment of tasks and the therefore needed know-how.

Corresponding to the following, I describe myself as a professional problem solver.

I find a way or I'll build my own. (Inveniam viam aut muniam)

Objectives

My professional objectives I see as a teamleader and in project management. During my work at viception I was able to acquire a broad base of experiences as well in development as in project management and team leading. In future my concern is to formalise and strengthen these experiences by leading larger or even international teams. While conceptional work and the work or exchange with other people are inspiring to me, new innovative topics and ideas are pushing me forward.

Curriculum Vitae



Oct. 2005 - today Employment as software engineer at viception GmbH & Co. KG
Feb. 2005 - May 2005 Scientific officer (Fraunhofer Institute for Applied Information Technology / FIT Bonn
Feb. 2005

Degree Dipl.-Ing (FH), 1.6
Jul. 2004 - Jan. 2005 Thesis (Fraunhofer Institute for Applied Information Technology / FIT Bonn
Sept. 2003 - Mar. 2004 Internship (Fraunhofer Institute for Applied Information Technology / FIT Bonn
Sept. 2000 - Mar. 2005 Studies "Medien und Informationswesen" (FH Offenburg)
Jul. 2000 - Sept. 2000 Employment as photographer (Foto Keidel)
Apr. 1997 - Jul. 2000 Apprenticeship as a photographer (Foto Keidel)
Feb. 1997 - Mar. 1997 Internship Foto Keidel
Sept. 1996 - Jan. 1997 Internship Australia (Häfele Inc.)
Aug. 1995 - Aug. 1996 Civilian Service (Federal Office of Civilian Service / Zivildienstschule Bodelshausen)
1992 - 1995 Commercial high school / Hechingen
1986 - 1992 Junior high school / Hechingen

Professional Experience

Software Engineer viception GmbH & Co. KG

  • Conception, architecture and software development in the areas Augmented Reality, Measurement Technology, GUI-Development, 3D-Scenegraphs, 3D-Tools
  • Product-Development, Product-Management, Hard- and SW-Development in Simulator-Technology components, Sighting Systems and Visualisation
  • Projectmanagement, Team-Leading, Customer Care
  • Operative (not legal) proxy of CEO

Scientific officer (Fraunhofer Institute for Applied Information Technology / FIT Bonn)

  • Project in Augmented Reality / Pervasive Gaming

Thesis (Fraunhofer Institute for Applied Information Technology / FIT Bonn)

  • Development of a multimodal Description Language for Augmented Reality User Interfaces

Internship (Fraunhofer Institute for Applied Information Technology / FIT Bonn)

  • Augmented Reality Game NetAttack

Qualifications

General

  • Software Developer & Architect
  • Technology consultant for soft- and hardware projects
  • Project leader & project manager, team leader
  • Product manager (openWARP, viWARP, ...
  • SCRUM (not certified)
  • Operative (not legal) proxy of CEO

Standards / Experiences

  • Design and implementation of large software projects in C/C++ (expertise and practical experience since 2002)
  • Development using known standards and design patterns
  • ASIC and FPGA programming (no VHDL)
  • GUI-development, crossplatform development using Qt
  • Design and implementation of unit test
  • Refacturing of existing software
  • Realtime programming

Programming Languages / Libraries

  • C/C++ (gcc, Visual C++), Java, HTML, JavaScript, VRML, openGL, OpenInventor, OpenSceneGraph, openCV, ARToolKit, XML, UIML, SQL/PHP, CORBA, UML, Objective C (in XCode)

Operating systems

  • Linux: SUSE Linux, DSL, DSL-N, Ubuntu/Kubuntu (vanilla - lucid lynx)
  • Windows: 95/98/NT 4.0/2000/XP/7, Windows Mobile
  • Other: MS-DOS, Android, iPhone

Hardware / Architectures

  • x86, ARM, PowerPC, PC104

Tools

  • Visual Studio 2002 - 2010, KDevelop, gcc, Subversion, cvs, svn, make, qmake, emacs, vi, Debian packaging (dpkg / apt / aptitude), Qt (versions 2 to 4 (.6)), platforms Windows, Linux, Embedded) Qtopia Core 4, Qtopia 2, STL, MFC

Office

  • MS Office, MS Visio, OpenOffice, MS Powerpoint, LaTeX

Protocols

  • HTTP, FTP, SMTP, POP3, IMAP, PPP, NNTP, TELNET, TCP/IP, Sockets, RS232, USB, ISDN, Modem, AT, SSH, Windows networks, NFS, NTP

Applications

  • Maya, Rhino 3D, Blender 3D
  • VapsXT, SILAB, Kongsberg, u.Ä.
  • Adobe Photoshop, Adobe InDesign

Languages

  • English (business fluent), French (fluent), Spanish (basics)

Publications

  • Development of a multimodal Description Language for Augmented Reality User Interfaces (Thesis)
  • A Framework for Realizing Multi-Modal VR and AR User Interfaces
    (Broll, Lindt, Ohlenburg, Linder, Collaborative Virtual and Augmented Environments, Department Fraunhofer-Instutute for Applied Information Technology (FIT), Human Computer Interaction, 2005)

Projects

NetAttack
NetAttack - Development of a Pervasive Game (Augmented Reality)

  • Fraunhofer Institute for Applied Information Technology / FIT, Bonn (2003 / 2004)
  • Multiplayer Indoor/Outdoor Augmented Reality Game for at least 4 participators
  • Preliminary project of actual research projects (e.g. iPerG)
  • Implementation and architecture of tracking technologies, 3D visualization, logics

MRIML
Development of a multimodal Description Language for Augmented Reality User Interfaces (Thesis)

  • Fraunhofer Institute for Applied Information Technology / FIT, Bonn (2004 / 2005)
  • UIML (User Interface Markup Language) based UIDL (User Interface Definition Language) (meta-language for User Interfaces)
  • Automatic creation of VR/AR and also Desktop User Interfaces from one MRIML-description.
  • Base development and first definition
  • Used and maintained until today

openWARP
Product development openWARP (Eyevis 2005-2010)

  • Eyevis 2005-2010 (Cooperative development with Eyevis Inc., Reutlingen / Max-Plack-Institute for Biological Cybernetics, Tübingen)
  • Separate signal-component (box) placed between graphics card and projectors for correction of distorted images projected on curved screens / walls.
  • Requirements engineering / definition and architecture for hardware electronics and software components.
  • Hardware development, embedded software development (PC 104 / ASIC Onboard-Binaries Liesegang SXT1), development of interfaces (DLL & API) and User-Interface
  • Worldwide distribution, integration and customer service and training

openWARP RT
Produkt-Weiterentwicklung Komponente für NH90 Hubschrauber-Simulator

  • Rheinmetall Defence Electronics (2005-2010)
  • Worldwide first and unique realtime dynamical videowarping for simulator use with a very low latency of < 5ms
  • Based on openWARP
  • Hardware modification to reduce the system latency below one frame (on up to 8 channels) using parallel data access instead of sequential
  • Software and customized interface (API)
  • System integration und certification

Paarti
Paarti - Augmented-Reality-Welding System

  • BMW (2005/2006)
  • (Further-) Development of an Augmented Reality 3D-supported welding system in the automotive prototype construction
  • Accuracy and performance increasement, debugging, feature development
  • customer service, training and coaching

FlexMarp
Development of a 3D based tool to apply and measure elastic tubes at car bodies

  • BMW (2006/2007)
  • Interactive positioning of elastic tubes on car prototypes and import and visualisation of the tube within the CAD environment
  • Registration of the car body optical tracking technologies
  • Interactive positioning of elastic tubes at car bodies using splines and custom tesselation
  • Automatic export to 3D CAD-system

Sony 4K
Sony-4K Projector-Integration

  • Audi (2006)
  • Signal integration of the first Sony 4K-Projectors in germany
  • Signal generation and synchronisation of the graphics computer cluster
  • Requirements definition for NVIDIA driver modifications
  • Specification, planning, consulting

INTAKT
Innovative laser processing concepts for small batch assembly

  • KMU research consortium (2006 - 2008)
    www.ilt.fraunhofer.de/eng/101667.html
  • Automatical alignment of camera images with CAD-data for applying found features like edges or corners to component parts for precise positioning and to display suggestions for further conditioning
  • User-Interface, CAD-data, alignment with component parts using found features, high-precision position detection

MicroDrill
MicroDrill High-Precision Drilling Technique for fabrication of complex drilled holes with a high aspect-ratio

  • KMU research consortium (Fraunhofer ILT Aachen, TU Berlin, Innonet (2007 - 2009)
    www.vdivde-it.de/innonet/projekte/in_pp187_microdrill.pdf
  • Development of an automated high precision detection of component parts using optical measurement technology (for Laser-drilling and eroding techniques)

Shiphandling Simulator FH Oldenburg, Elsfleth (2007)
Modernisation of the Sighting System of the Shiphandling Simulator FH Oldenburg in Elsfleth

  • FH Oldenburg (2007)
  • Modernisation of the sighting system of the 9-channel-270°- projection system (16 m diameter)
  • http://www.simulator-elsfleth.de/
  • Planning, dimensioning of optical components, replacement of analogue projectors by digital ones
  • Hardware based soft edge blending solution, integration
  • Signal adaption and cabling using lightwave technologies
  • 3D-calibration of projection geometries

Cylinderprojection
3-channel-180°-cylinder projection

  • University of Rochester / NY(2007)
  • Geometrie adaption
  • System modernisation and service

viWARP
Product development viWARP

  • Calibre Ltd. UK (2008/2009)
  • Videowarping hardware (own distribution)
  • Firmware requirements definition
  • Hardwareintegration, User-Interface, Interface-DLL
  • Development of user interactions on warping devices using Qt

Powerwall
Passive-stereo projection (Powerwall)

  • Daimler Chrysler (2008)
  • Modernisation of the powerwall, replacement of analogue projectors by digital ones, room adaption
  • Integration passive-stereo systems
  • Development and integration of media controls

Embedded Smartphone development
Nokia N900 Smartphone embedded browser development

  • Nokia Helsinki (2008-2010)
  • Plattforms Qt/Maemo/Meego
  • Mozilla browser development (Fennec)
  • performance optimisation
  • Worldwide distributed development in a SCRUM organised team

PSC
PSC - Projection System Configurator

  • Inhouse development (2005 / 2010-2011)
  • Tool for complete planning support of sighting systems including the positioning of projectors in 3D, Precalculation of geometrical adaptions, export of different file formats
  • Development / architecture using STL and Design Patterns, plugin based structure and XML-Data-Ex-Importer, Qt-GUI

Driving simulator
3-channel-driving simulator

  • TU Chemnitz (2010)
  • Planning and construction of a planar 3-channel-180°-projections system
  • Planning and layout for an 8-channel-projection system
  • Cabling using lightwave technologies (about 600 m cables used)
  • Development and integration of media controls

Contact

Axel Linder
Einsteinstrasse 17/5
D - 89077 Ulm
Phone: 0049 (0)731 / 38 05 53 0
Mobile: 0049 (0)170 / 90 77 59 3
Email: bewerbung@axellinder.de